This doesn't fix the biggest problems with SimCity, it just reminds us that EA was wrong when it said that an offline mode for its game was impossible and, in a broader sense, that it released an unfinished game last year. A dozen hours in, it became clear that this title wasn't capable of delivering on any of its promise. The idea of multiple small cities connected in a region was little more than an idea. I stopped playing it because it didn't really work: traffic made no sense, large cities kept on developing inexplicable bugs, region mechanics were unreliable at best, and the small city sizes essentially eliminated the opportunity for any design creativity. Unfortunately, I largely got over the irritating lack of offline play after the game returned to stability a few weeks after launch. I stopped playing SimCity months ago, and not because of the always-online thing.
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